Independent Items [MZ]

Independent Items
Everyone should know what this one does. It allows you to use independent items in your game. Simply by using note tags, you can set items, weapons, or armour in the database to be independent. What this means is that items with this note tag will never stack. Its properties will become unique, almost as if a new item were added to the database. Even though this plugin is pretty straight-forward on its own, it can be used to support more advanced plugins later. I have future plugins planned that will require this to work.
Features
- Using note tags, you can make items, weapons, and armour independent.
- In the plugin parameters, you can choose to hide the “: 99” information all together for independent items only.
- Compatibility patches have been made to other DM Series plugins to work with independent items.
Compatibility
Terms of Use
- Non-Commercial Use:
- This plugin is free to use for non-commercial projects. If you intend to use this plugin in a commercial game, you must obtain a commercial licence first.
- Commercial Licence:
- If you have obtained a commercial licence, you must adhere to the terms and conditions outlined in the licence agreement. Failure to comply may result in revocation of the licence.
- Restrictions:
- Do not sell the plugin/code by itself or claim that you wrote it.
- Do not take the code or parts of the code for your own plugins.
- Permitted Use:
- You can edit the plugin/code for your own project(s) only.
- Sharing and Distribution:
- Do not share the code with anyone without express permission from the author (Dungeonmind).
- Commercial Use:
- You must buy a commercial licence before using this plugin in a commercial game.
- Credit:
- Credit is not required but appreciated.
Cool plugin. I haven’t tried it yet (was just reading the implementation) and in line 264 you have:
Shouldn’t this be
instead?
Nice catch! Thank you for reporting this to me. This has now been fixed in the latest build.
Can we alter independent items properties? or any extra plugin to make that possible?
Yes, as a matter of fact, I have other plugins planned that will require this plugin to work.